✅ Check List
Prepare Geometry to import in Unreal
- [ ] Explode all Block
- [ ] Divide Each layer by material
- Rhino Layers
- [ ] Pipe all curves (Give them a thickness 0.01m)
- [ ] Mesh pipes, then join, place them in a single layer.
- [ ] Give thickness to glass (if not it would glitch)
- [ ] Check model Unites, preferable to be in Meters.
- File in Meters
- [ ] Texture map all geometry (If this does not work, do not freak out, it can be fixed in Unreal)
- Rhino "Boxmapping"
- [ ] Check there is no blackface in any geometry, if so just select surface and press "Flip"
- Back face Display mode Rhino